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Counter - Strike Bot: JoeBot 1.6.5.2
Information about this bot for cs
The main movements of this bot are controlled by 2 artificial neural nets (nn.br3
and nnc.br3). The wayfinding stuff if done on the basis of waypoints and some
sort of backtracking combined with the floyd/warshall algorithm.
(Note : Additional map loading times of about 1 minute are normal on the first start of a map, there is no reason to complain about it. In that time JoeBOT creates navigation tables, which are stored afterwards on your harddisk, so the next time the map will load faster, the bot just has to load the files. On normal CS maps you won't normally notice this additional delay, but on big maps like in DOD or maps with high density waypoints, you might notice it. )
Features:
- human-like reaction time + aiming
- human-like accuracy ( changeable )
- some little pieces of teamwork ... to be extended next time
- bots sometimes camp
- defusing/planting bomb, rescuing hostages and other little things ... es and as maps are not supprted yet !
- all weapons are supported
- weapon pickup system
- personality system, i.e. favourite weapon, agressive/defensive, chat mode
- bots follow some radio commands and are using the radio themselves
- bots don't attack teammates
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